Already known as MTG's most interactive way to play, Commander has received a holiday update perfect for the end of the year. During a special video, creators from a popular channel demonstrated a four-player match titled "Countdown to XT-Mas."
At its core is a simple mechanic superimposed on a standard EDH game. One special token circulates between players. Upon reaching the current player's upkeep, the action halts for a moment. Each participant privately decides whether they're being Naughty or Nice by using two cards.
Everyone flip their card at the same time. Next, they resolve the effect linked to their selection, first with the player holding the marker. The token then gets passed to the right. The countdown moves forward by one step, and regular Commander resumes.
The Naughty/Nice options become more significant with each passing round go on, feeling carefully crafted.
Early rounds granted small, table-wide advantages for being Nice, such as life gain or Clue tokens. On the other hand, Naughty paths often gave more targeted benefits, often targeting another player. One round allowed players who picked Naughty get a powerful airborne creature. Anyone who picked Nice created a 1/1 Toy creature token for all participants.
When the final round, Father Christmas himself made an appearance, turning the experience. According to the tally of each player chose Nice versus Naughty, Santa gave out wrapped prizes. They appeared to be deck boxes, but contained MTG booster packs of varying value.
All cards from these packs could then be used for the rest of the game, cast from exile by spending mana treating it as any color. Players who were nice participants, their boon proved to be a major boost. Meanwhile, the naughty players basically received a punitive gift.
Although the video featured considerable polish and preparation, this is a concept that players could easily replicate in their own playgroup. Everybody would bring their regular Commander deck, and all you'd need would be a selection of booster packs from different sets.
A possible challenge is that if everyone are aware beforehand the best pack's identity, then everyone try to get the best booster pack. Groups can add variety by using other methods, such as selecting cards from a shared pool or enabling gamers to use specific cards from outside the game.
Based on the successful demonstration, this holiday variant stands as a fun format to create laughter this holiday season. It changes the strategy at the table in a joyous way, resulting in a memorable experience among Magic enthusiasts this season.
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